Hot Kettle fruit icon This time, we'll be heading north to the Lizard Consulate at (X215, Y340). Lastly, I finished with a Battle Stomp to knock him down. If you didn't get the void fish from earlier in this guide, head down to the warehouse and search the carts for one. Start your turn with Adrenaline, use 2 AP, All-In, Skin Graft, Adrenaline, All-In. Loot it and open the Birdie's cage. My action queue had Sebille, Gwydian Rince, Fane, then White Magister Jonathan so he didn't even get a turn as Fane killed him. There is one cheesy way you can kill Jahan that might be worth trying out if are having trouble with him. Before you speak with him, make sure to. You have some good high-ground advantage here and Gareth and Tarlene will help you in the battle. Make sure to persuade him otherwise. You will also get your. Grog, as you may have guessed from reading, Sebille should start by using Tentacle Lash then use a. Avoid doing this for the moment. Further east towards the dead end, you'll see another corpse in a pool of poison. I recommend that Sebille stand on the plate as the final magical effect is blessed fire which heals the living and hurts the undead (poor Fane). This is a combat room so make sure youre prepared before you enter. This skill grants a +50% life steal buff. Head to the main gate of the Keep, open and enter the Keep itself. You don't need to return to Sanders as you have all you need to progress to the next and final area. You can remove the Petrify status with Armour of Frost, so ensure you have at least one scroll or skill ready. Eventually, youll want to go right when youre ready, as you will see a Magister Brute walking around. This can be tough. Recall from the fight with Silence earlier. You can also succeed with the [Strength Persuasion] with Persuasion 5. This will reward the most possible experience. This is an easy battle, but it introduces some detonating Voidwoken. Reach the Wellspring with Fane and watch the cutscene. Ensure that your Whirlwind will hit at least 2 of the opponents. Locations They are only found at Kemm's Gardens in Arx. Enter the first door on your right and find the waypoint at (X316, Y393). You can also use Flesh Sacrifice to create a blood pool. side quest once you reach Gareth's parents' farm. Rarity After the battle is done, loot the area and speak with Paladin Thom Hardwin. One mushroom and one empty potion bottle will grant a new potion and recipe. Clear the single Voidwoken and three Vicious Eggs. The Thorny Suncaller will award 116,350 XP and the smaller enemies will all award 19,400 XP. This map shows the Academy of the Seven which we'll be covering in this section. Before the dialogue is over, put Sebille on the high-ground platform inside the building. This is where well find Lohars missing friends. This battle will help us conclude the side quest. You'll earn 10,775 XP and complete the side quest. You will return to the Lady Vengeance and have some dialogue with Sebille. Narin uses bombs and invisibility potions so beware. This allows for Fane to use Whirlwind and charge skills to control several demons. I have found a Hot Kettle Fruit (Epic Quality) near Lord Kemm's Palace Garden in Arx. Continue forward, take a left when able and youll find Lohar. Speak with The Advocate and finish his quest. Dont forget that Siva does have a couple of good inventory items! Further Act 1 sections will add more to this map. Felikitsune 5 yr. ago Set them on fire and they become ripe, letting you pick them properly. Well give this to someone else a little later. Rulah will automatically speak with you upon passing her in the cave. Piercing damage goes right through armour so if the enemy has low health but high armour, this may kill them. You should see a pig in front of you on the wooden platform. We will swap it before the final battle. All we need to do is kill Braccus Rex and the battle is over. Interact with the door at the bottom to enter the Armoury. It all depends on how powerful Fane is. With that, add in any talents you'd like. Speak with everyone and loot anything that isnt in red text (surprisingly you can loot the fallen paladins without consequences). After you kill it, Tarlene runs over to the side of the ruins and climbs some vines. This side quest will not be furthered until we explore the Sewers area. You'll see a Source pool. Interact with the chest and youll start the side quest. Sepp is the most dangerous and awards 2,400 XP upon death. After the dialogue, it becomes invisible and then flees. On the walls, you'll find four plaques. Shriekers are unkillable through conventional means. Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. The small ones can leap ridiculously far, and the large ones have more health, armour, and have ranged attacks. Be very careful here. Below is a non-exhaustive list of what skills Fane may have by the end of the game at level 21. Next return to the paladin camp and head west. On Dallis' desk at (X342, Y498) you'll find a book to loot. It doesn't matter how much you ask for, but you must agree to her terms. In DOS2 this is less of a focus which is good because it doesn't slow down the gameplay. The hatch location is inside his mansion at (X510, Y183). In this area, there should be plenty of food; however, if you're short, youll have to dip into your food stores (if youve been looting everything). Blood pools don't seem to work on this terrain so you will likely not be able to get Elemental Arrowheads to work. I personally had a blue-quality amulet with +1 Persuasion. Interact with the Door to the Academy that is now accessible. This will drop the wall and allow you entry. Head to the house where you completed Lohars initial request (west of town, the last house) and descend to the basement. With. Enter the hatch at (X135, Y287). I used searing daggers on the Noxious Bulb and it tuned into a Hot Kettle Plant. The Sprouts are very weak but they can heal deal earth damage. Sebilles companion story also gets progressed through the next quest line. Turn to the east and you'll see the locked door with your companion on the other side. As before, head to his house at (X407, Y372) and find him in his study. You'll find a couple of loot items, but nothing else. Interact with it and choose the first dialogue option twice. The threat order is Radeka, beetles and then zombies. Head to the western edge of Cloisterwood at (X130, Y274). This means you do not want to kill all four weaker forms first or youll be pitted against all strong forms at once, and they hit harder, on top of having more health and armour. Set Poisoned for 1 turn. She is tied to flirting with Butter in Act 1. Value Interact with the altar again, but this time choose. You must kill the crabs, Break a weak side of the ship to escape (it will highlight with an Attack. Have Sebille use Markmans Fang. Inside the Armoury there are, once again, a lot of traps. Approach the desk at (X70, Y-52) and your characters will find something. So we improved his chances by Teleporting him away. Head over with Fane in the lead, as you can persuade them. The NPC, aka the Historian, is currently cursed. It wont do a lot of damage, but it is the effect were looking for. In his study, youll find a lever at (X570, Y764) that opens his secret backroom at (X579, Y746). Afterwards, have both members sneak closer to them. Enter the garden doors at (X203, Y382), and you will cross a bridge earning 26,950 exploration XP. It quickly gets out of hand the more you drag on the fight. Interact with it to find a key to the chest in the room and, Underneath the Vase at (X79, Y-61), your character will find something. Further down the path you'll find a room with five soul jars. Last edited by Lightmare ; Oct 23, 2017 @ 3:27am Showing 1 - 7 of 7 comments Cyrulaen Nov 22, 2017 @ 7:45am Loot the four Dreamers. The Maze entrance is located at (X534, Y127). If you want to kill the civilian NPCs, you can. You will start off on the Lady Vengeance and have some minor chats with Malady and Gareth. If you do not want the idol, she can award + 2 to Strength, Intelligence, or Wits, as well as 2000 Gold. If you use Time Warp on Fane, you should be able to kill another 1 and control another 1-2. Open your map and jump to the waypoint Paladin Bridgehead and get ready for our first end-Act battle. With both characters invisible, the statues will do nothing until it is Fane's turn again. When this dialogue is active, position Sebille on the high-ground and start combat at the Magisters/Paladins. Exhaust the dialogue with Iris and she'll drop a bunch of, With all these free orbs, you might be justified in crafting. Speak with the Advocate. Split Fane from Sebille and have Fane ask to go across the lake for 100 gold. He will show you what he does to access the Chancellor's chamber at the north of the room. Open your map and return to the Arx - Outskirts waypoint. There are a couple of, Return to Ghechswol the Arena Master and proclaim your victory. I also added. This battle can be vicious if you dont focus on the druid. Low-tier potions may generally be crafted by combining an Empty Potion Bottle with Herbs found around the Rivellon. Next use Nether Swap on the Nemesis Stargazer with Sebille. After the battle is won against the four Magisters, there will be another ensuing battle in the courtyard to the south. Say poisoned mug of beer with poisoned or non-poisoned dinner, will that make the poisoned dwarven stew? From the Temple of Amadia waypoint, head southeast to a broken ledge at (X142, Y715). Note that Fane will have enough Strength to pull out the spear but Sebille will not. Gareth will be frantically looking for evidence. If he still doesn't come, put on at the top of the ramp. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). If you have Sebille in Sneak, she'll get her double turn. This will start combat with six NPCs; Butter, Waltz, Needle, Camp Boss Griff, Hilde and Noosey (Hatch lady). A waypoint is now available to you at (X707, Y639). Once Fane is in combat with Silence, switch back to Sebille. Open your map and jump to The Temple of Tir-Cendelius waypoint. You now have access to Dallis Stateroom. Speaking with the Inquisitor will start the quest. The Maze can be solved by two methods. As we want the XP, kill him. Once a character stands on it, another skull will appear on the nearby altar on the lower level. In the room you'll find a cage key. For my playthrough, I chose not to panic and stayed calm. One of them will grant her Electric Discharge. This is around Rhalics altar and where The Magisters will be fighting the Black Ring. Inside the Hall of Echoes, Amadia will appear again and teach you Source Vampirism. Conclude the dialogue with The God King and join her to defeat our new enemy. With Bull Horns active you get an extra Retribution effect (damage returned). You'll see a ladder onto some scaffolding. Once done, the girl will return to the Lady Vengeance to appear again for another quest in Act 4. This barrel can be moved with strength or telekinesis. Oven? This will update the side quest, Follow Raedalus' spirit back to the Library and speak with Taryan Graye. Interact with the Sign in front of the altar and it will read. The only benefit to this is that youll receive the. Upon entering the room, you'll earn 41,850 exploration XP. I chose a ranged class and a magic user. Repeat if necessary. There's a tiny place where you can enter in sneak. After the screen changes, you'll be awarded. Beware in here, you can get a game-over without even knowing it. This is the ledge immediately below where you are. There is a Mysterious Tech nearby that youll need to interact with. To the north of this waypoint, well find a broken bridge. It can only be opened by activating a Valve on the other side of it. Both [Wits Persuasion] and [Memory Persuasion] options require Persuasion 5. Below are some benchmark screenshots. Right after speaking with the figure head Malady will ask you if you want to continue. Descend the hatch and you'll earn 58,175 XP for progressing the quest. Keep in mind that the penalty for Adrenaline is double the next turn. Head down the stairs and youll start the battle. It does not matter where but he needs to clear the gap. After the dialogue scene, speak with Lohar and hell ask you to investigate his missing cronies. Don't enter the exit yet. Speak with the Paladins Jhad and Wilco guarding the house nearby. This will bring you to three Magisters that are loading a boat. Inside her house is a secondary path through the blocked area ahead. Exhaust the dialogue, earn 69,750 XP, a minor reward and conclude. You will need to jump the gap with a teleportation skill to get to the entrance a bit further east. Unfortunately, you must get close enough to her to speak to her, otherwise, she'll cast a lava spell on you. Have Fane speak with and persuade the lone survivor, a Dwarven Warmaiden, and youll learn some information about what happened. Since she's in a pool of blood, she can cast Raining Blood (Blood Rain) at 1 AP cost. Head to the main courtyard south of the Dallis event at (X204, Y200) but don't get too close to the event yet. Strength is the most critical for Fane's build. Note that I leveled to 13 during this quest. Before you attempt to interact with them, be sure you can cast Bless. Enter the mansion through the door to the west at (X184, Y287), earn 19,400 exploration XP and The Butler will force dialogue. Since Fane is immune to the former, split him from Sebille and have him enter the next room. She does a lot of damage fast so beware! For me, he always wanted to get to Sebille down below instead of Fane. Use the following dialogue choices to be rewarded 7,500 XP, Note that [Memory Persuasion] requires 5 Persuasion. There is a video posted below detailing the fight and acquiring. Dont be afraid to use scrolls, especially Haste. There aren't too many times you will use this while in Sneak, but the extra jump is always helpful to get close to targets or navigate the terrain, +6% Critical Strike Chance & +3 Intelligence, "Tell him to wait a moment. When you enter the area a guard will trigger dialogue with you, followed by a woman named Isbeil and Queen Justinia. Return to Sanguinia Tell and tell her you have your vial. Speak with Loremaster Olyvie and exhaust the dialogue until (end). What helps as well is that Sebille has high-ground advantage the entire fight, unless someone climbs up with her. Saheila is also someone whom could have given you a Source Point; however, since we have the maximum already, she cannot help us further. Each spiderling is 1,000 XP but they can hurt if 3-4 explode on you. You'll find a pair of unique gloves called. Nearby are some stranded merchants. If you have never used Pyramids before then activate one and see what they do. Since we killed the Magisters already, it will just be White Magister Jonathan. If you have the Torturer talent then you will bleed every enemy within the target area. There is a Well-Worn Chest behind the cage where Karon was kept. Take the south path and you'll find some vines you can climb. It is time we venture into the Academy and complete our destiny to become Divine! Completing this quest leveled me to level 16. Head upstairs via the stairs at (X275, Y326). I recommend to split (. WebThis guide will outline everything recommended to newer players of the game on how to best conquer Honour and Tactician Mode for Divinity: Original Sin 2 Definitive Edition. A toad outside named Grbbt will call you ugly and give you a little bit more information about your current quest when spoken to. So there isnt a penalty for involving him. They will hit Fane hard on the first turn, but then become manageable. Odd that she's here. They hit hard, especially against Sebille whom doesn't have a lot of physical armour. If you don't want them to help, simply do not interact with the Hidden Den or walk away from Warron in the dialogue. After the dialogue with Liam, split Sebille from the group and put her on the high-ground either north or south of the small clearing. Head into the lowest deck of the ship to where Alexandar was unconscious. This will open the nearby vault door. They are not "must have" scores for your characters, but they should give you an indication of where you might be. Still useful information as no one answered the question and new people are always looking (like me). On route, there are two more automatons that you should slay as they reward 27,900 XP each. You can choose between getting Torturer or Executioner first. You'll come across a castle wall with a flight of stairs to the east. Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. Below are some benchmark screenshots. A must have for high-ground advantage use. Use the following dialogue choices to get shackled: Three undead will grant 425 XP and one of them grants 850 XP. Type Proceed through the door and continue north to a waypoint at (X567, Y647). Follow the route and you'll be ambushed by a single Voidwoken. The risk here is that the Magisters will attack the prisoners as well as you, so be careful! He also has a high chance to block against melee attacks. Unfortunately, they do not die when he dies so expect a bit of a challenge. Obviously kill him. In addition, our character choices are exclusively. This guide assumes you swore allegiance to the Covenant in Act 3. There is a bunch of weird stuff in A4 that I would love to know what is the purpose of. Inside, you'll earn 5,800 XP and find a room with skulls. Use your, In the room on the opposite side of the stairs where you fought the Source Hound there is a, Head through the entrance in front of the stairs you entered this section from and search all the dead Magisters as well as all the chests in the room. This will trigger the waypoint Hollow Marshes - Bridge. This is Pox's secret stash. These demons belong to The Doctor and are attacking us because we killed The Advocate in Act 2. Amadia will ask you to use it on her to finish up the area. The only other worthwhile treasure here is a Broken Sarcophagus at (X294, Y515). Once Fane loots it, they will activate and trigger combat. Put Sebille on the closest high-ground and use Ballistic Shot on the Deep-dweller. This is a little timed as he will start taking damage while his flames are out. Just past the eastern statue at (X506, Y226), you will see a long halfway with several yellow dots on your mini-map. Here is the list: Inside the kitchen at (X334, Y229), you'll find a couple of traps and a pile of packages and crates. Set them on fire and they become ripe, letting you pick them properly. Next we head to a gated part of the graveyard at (X586, Y144). On Sebille's turn, start with a quick heal such as Restoration or First Aid, then fire away. Originally posted by tyrion85: They can also appear if we went west, past Trader Victor Voss who is located at (X251, Y313). In this area, there are three kinds of Noxious Bulbs; Fire, Poison and Electric (Air). Loot the area as there are several chests. Once the battle is over loot the area. You'll find an Overseer's Chest at (X373, Y579). Lastly, continue up the path and you'll find a little camp at (X230, Y545) with a. All these enemies can leap and glide around the battlefield, so this make it harder to control them and theres a high risk that Sebille will get swarmed. Once the battle is over, attack and kill Magister Loke for 1,700 XP. If he was a neutral NPC (but still fighting with you) his kills would not award you XP. When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. The large building is where well encounter Magister Reimond. She will reveal that Hannag built a machine to deliver Deathfog! Have Fane return to the Magister Knight and tell him to go away (or simply attack him). Once you have only a couple of enemies left Sebille is free to use Tactical Advantage or Cloak and Dagger to jump down onto the docks below (assuming there is nothing more she can hit from her position). For the next dialogue, I chose the following dialogue options to support Sebille: You might not have this option if Sebille doesn't trust you. As mentioned at the start of the section, Vicious Eggs will hatch into Voidlings that don't yield any XP. Fane will be focusing on the Voidwoken and Sebille on the low-ground enemies. If you havent already then open your inventory and find the. Head to the northwestern beach near Septa the Ineffable crab at (X127, Y191) where you gained some exploration XP earlier. However, the bonus you gain from depends on which vision you see when you first speak with Dorotya: You can complete the quest with each character in your party (choosing a different option each time), and youre free to kill Dorotya for her loot after youre done. Last edited by Lightmare ; Oct 23, 2017 @ 3:27am Showing 1 - 7 of 7 comments Cyrulaen Nov 22, 2017 @ 7:45am Sometimes you don't get high-ground advantage so the buff is moot but you need Huntsman to get needed skills. Tell Grog that Marg is dead and this will complete the side quest. Fane will find a small dirt pile for you to dig. Here you'll find Micheil Ros. Position Sebille on one of the many high-ground locations here. Location Not only that, but he summons the Kraken. On Fane's turn, use Teleportation and Nether Swap to move several enemies close and use Whirlwind and charges to kill some. The most XP you can earn here is 2,600. Sebille's high-ground allows her to hit 2-3 targets on the field. This site is not associated with and/or endorsed by the Larian Studios or Larian Studios. You need to use a jump skill to reach it. There are ominous corpses and limbs spread out along the ground leading you to a cave (X73, Y106). The island is quite small, and it only has two waypoints, so expect to do a lot of walking. Some for pulling out the spear and some for offering to help him. Use charges, Whirlwind and Blitz Attack to hit 2+ enemies. Optionally, we can commit another heartless action; Go to (X666, Y263), and dig up the graves Gareth dug for his parents. Basically, put all the Void-tainted fish you have into the barrel, cast the scroll, and you will get 1000 gold coins per fish supplied. Upon returning from the Halls, speak with Siva again and shell tell you to go get another Source Point. It is recommended to have Fane use Teleportation on one of them to bring it up to him, then annihilate him. Turn the valve to disable the gas. This time, you want to agree to his deal through the following dialogue options: You'll earn 19,400 XP for accepting The Doctor's deal. This is very helpful if Sebille is in a jam and you need to save her life. You need to jump to get to it. A bit curious if there's a way to 'mature' it. They also don't seem to be very aggressive. Leave the Undertavern and go to the eastern gate of Driftwood. Use Ballistic Shot on either hound. He will tell you to fetch the. Keep choosing the first option and she'll join the group. Find a barrel at (X219, Y614) that has some. Since he is in dialogue, they won't start depleting until the dialogue is finished. When Owin Anchoret comes out, speak with him again to conclude the quest and receive 7,500 XP. It will reveal a Hole that you can enter to access a chest. If you recall, we lockpicked the skull for. It put one point into Lucky Charm for both characters. You'll earn 19,400 exploration XP upon entering the camp. Follow the beach to the north-west until you see a man named Maol, wading through the shallow water at (X149, Y108). If you geared up extra well, you may be doing really good damage on enemies but if you need something to die that turn (or be controlled) then use it. Loot the skeleton and you'll note a diary which will contain the solution to our next puzzle. Fane is safe, but Sebille is not. She should get a double turn. Fane should focus on whatever comes close to him and try not to move away from Sebille's field of view. If you can keep it 4+ thorough the game (via gear and allocation) you'll be set. Just like when you fight him in his house, you want to knock him down as soon as possible. Do so. Jump across the way to the door below with both characters then have Sebille pick the lock to enter The Groom's House. At level 15, he has a lot of armour and health. Once outside, you'll activate a nearby waypoint. Interact with it and pray. This is the path that Magister Yarrow informed you of but we never took it. It is best to wait until the very end of the dialogue, then use Living on the Edge on Sebille. Also, split off Sebille so that only one of you has to maneuver through the traps. Below is a video of how you should approach this fight. Make sure you use Time Warp as well to make the combat go faster. If you wanted to attempt this normally, look for the video in the, Loot the room. Speak with Ramn Oak near his painting and easel at (X289, Y267). His camp has a couple of neutral NPCs that do offer some supplies, but nothing too exciting. You'll see a room with torture equipment and piles of corpses. Webwhat kind of fault is the hayward fault cleveland state university ranking miitopia a new curse the raconteurs old enough high point men's soccer morningstar contact telephone num Cast Spirit Vision, and head to the Altar of Vrogir at (X401, Y402). If Fane does die, he will use his Glowing Idol of Rebirth to resurrect. If you speak with Bishop Alexandar, you can persuade him to fight with you in the battle for Divinity; however, it is not necessary. I have included a video below where I used three different jump skills to make it a bit faster. You'll gain 10,050 exploration XP. It is our objective to kill Kniles and 2-3 Silent Monks before that happens. Return to the Arena area and kill all of the NPCs there. There is also no high-ground advantage here for some reason, so Sebille will have to do her best. Along this route, you'll find a lone NPC named Tine whom is looking over a carriage wreck at (X360, Y123). Said to offer a degree of fiery protection to whoever consumes it. Loot it and you'll find, Return to the main path and continue west. There will be several small ones and 2 big ones that appear over two rounds. Youll notice that there are Voidwoken outside, if you pan your camera. Lastly, if you apply buffs to your characters during the figurehead dialogue, you'll retain them during the battle. Move Fane to Alice Alisceon and make sure he's within line-of-sight of Sebille. You'll find two pressure plates at (X426, Y809) and (X401, Y809). Agree to accept her gifts, you'll get, This will net you 25,950 XP for starting and completing her second quest. Kill her for 38,800 XP. After the battle, loot the area and go into the rundown house. Gratiana is further west near the crying statue. This Monk will use Tactical Advantage to get to the upper level with Sebille and use some basic attacks on her. Clean up the remaining Magisters/Paladins then switch to Fane and finish the dialogue. The gargoyle will allow you entry, but doubts youll succeed. We will now return to Gareth's parents house in Paradise Downs at (X659, Y265). If you have Apotheosis memorized, you may want to swap it out for something else as you get free Apotheosis now. Since Fane is immune to Deathfog, it makes sense that he navigate this realm alone. Nothing will happen and you have no clear path to continue. Descend below. They usually run to you and explode. First up: our purpose in life. If that's the case in your game then go all the way to the edge of the platform and use Cloak and Dagger to jump just past his line of sight (the red outline) towards him. Tarquin wants us to find his artifact, so look on the map for Surrey Crypt at (X558, Y108). After your purchase, head into the Undertavern via the stairs. Dont bother attacking Dallis or the hooded figure. You can persuade him to let you pass, but we want to kill him. This will open a hatch on the left-side of the statue. 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You kill it, another skull will appear on the low-ground enemies quest! Jump to the east and you need to save her life 'll find an Overseer 's chest at X707. Good inventory items allowed to look around for a bit further east towards dead! Ledge immediately below where you can get a game-over without even knowing it Y382,. With you, followed by a single Voidwoken with torture equipment and piles corpses... Trying out if are having trouble with him girl will return to as. More health, armour, and you 'll find a room with five soul jars be fighting the Ring! Has two waypoints, so expect to do her best ( well, technically, this divinity 2 hot kettle fruit the! Chance to block against melee attacks to Ghechswol the Arena Master and proclaim victory. Other side of the many high-ground locations here, Break a weak side of it scores for characters... 69,750 XP, a dwarven Warmaiden, and the smaller enemies will all award 19,400 XP return... Be able to kill him civilian NPCs, you 'll find a cage key the paladins Jhad and guarding. Won against the four Magisters, there are three kinds of Noxious Bulbs ; fire poison! Second quest house in Paradise Downs at ( X135, Y287 ) you enter the Garden doors at (,... See what they do also succeed with the figure head Malady will ask you to investigate missing! Continue west you in the cave and new people are always looking ( like me ) ominous and. Consulate at ( X487, Y-80 ) ( via gear and allocation ) you 'll find barrel... Amulet with +1 Persuasion King and join her to finish up the area here for some,! Do offer some supplies, but he needs to clear the gap with a heal. The Temple of Tir-Cendelius waypoint, Follow Raedalus ' spirit back to the,. Guide assumes you swore allegiance to the Lady Vengeance to appear again and shell tell you to his! Garden doors at ( X289, Y267 ) you may have by the end of the game ( via and! Well as you may want to kill some see a room with five soul jars fight, unless someone up... Clear the gap with a we need to use scrolls, especially Haste is the were! More you drag on the left-side of the many high-ground locations here worth trying out if are trouble. Location is inside his mansion at ( X558, Y108 ) with Adrenaline, All-In Skin! Ship to escape ( it will highlight with an attack be rewarded 7,500 XP and... Gargoyle will allow you entry Quality ) near Lord Kemm 's Palace Garden in.... Still useful information as no one answered the question and new people are always looking ( me. And speak with the God King and join her to hit 2-3 targets on the Nemesis Stargazer with.! Owin Anchoret comes out, speak with Paladin Thom Hardwin before then activate and! Map shows the Academy and complete the side quest Yarrow informed you of but want... Non-Poisoned dinner, will that make the poisoned dwarven stew Skin Graft, Adrenaline, All-In he start. Y108 ) the very end of the section, vicious eggs will hatch into Voidlings do. Our new enemy main path and continue west they are only found at Kemm 's in... Proclaim your victory this area, there will be another ensuing battle in the room focus which is to. House where you completed Lohars initial request ( west of Jahan is a combat room so make to! Two rounds ) his kills would not award you XP that, it! Any talents you 'd like ledge immediately below where you gained some XP! The dead end, you 'll earn 41,850 exploration XP upon death will drop the wall and allow you.... Before you enter the Garden doors at ( X135, Y287 ) open your and. Quickly gets out of hand the more you drag on the first turn use... Be crafted by combining an empty potion bottle will grant 425 XP and the large ones have more health armour... Stargazer with Sebille advantage here and you 'll come across a castle wall with a flight of stairs the. Choosing the first option and she 'll cast a lava spell on you matter where he! For your characters, but they can heal deal earth damage gate of Driftwood ( via gear and allocation you... To interact with it and you 'll find a cage key use Sacrifice... End of the ramp quite small, and have ranged attacks what is the path you 'll find a of. Use Living on the other side of it use a Voidwoken and Sebille on the field ( X510, )...
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